St Barrwg’s Church – video preview

We’ve just installed a new interactive touch screen table at St Barrwg’s Church, Bedwas. It explores how the church journeys with you from birth to death, touching on important points in that journey and exploring the different services – christening, baptism, wedding, funeral – that you will encounter living within the church family. It also look at wider ways in which the church supports its members through life.

In this way, it explains to visitors, both members of the church and non-church goers, the purpose behind the ceremonies and services and how there is a reason behind everything that is done.

The look and feel of the interactive has been designed to appeal to a wide audience including families and school children who visit the church.

This project has been developed with support from a £180,000 lottery grant to repair St Barrwg’s church.

Wild Explorers is open at Marwell Zoo

Wild Explorers Marwell Zoo

Marwell Zoo’s new Wild Explorers exhibit opened on 23 July 2015, their biggest exhibit to date.

Wild Explorers gives visitors an immersive experience and views of three precious species that Marwell Zoo is involved in the conservation of: the white rhino, Greyvy’s zebra, and scimitar-horned oryx.

The launch marks a summer of exciting family activities to celebrate the opening of this exhibit which will provide a range of entertaining activities, both indoors and out, focussed on discovery, learning and the natural history of these magnificent creatures.

We have been involved in installing CCTV in the animal’s paddock to ensure that visitors are better able to get a sighting of the animals through live video. We’ve also worked on the “scene setting” part of the exhibit, using a moving head gobo light to create a dappled lighting effect that recreates that of the animals’ natural habitat.

Building Hadrian’s Wall

Back in 2008 we were involved in developing an interactive virtual Hadrian’s Wall for the Great North Museum, an exhibit that allows visitors to create a digital brick to place within the wall. Since Hadrian’s Wall is six metres high in places and over 112km long, that’s a lot of bricks.

Hadrian Wall Projection In-Situ





When Phil made a follow-up visit recently he felt it was high time he made his own mark, placing the 178,362nd stone in the wall. This stone sits 14.2km along the wall, some impressive progress in terms of visitor engagement but still a long way to go to cross the breadth of the country.

Hadrian Wall Touch Screen In-Situ

Building data into the audience experience

Data capture

As interactive exhibit software specialists we are well experienced in using client data to create exhibits and using data collected from exhibit use to inform clients’ future decisions. Both are important aspects of developing an effective interactive exhibit.

Where the use of data collection and display becomes even more interesting is when it is part of the experience of using the exhibit, adding a further level of interaction for the visitor.

Building a digital wall

At the Great North Museum, visitors can participate in the creation of an exhibit – a digital version of Hadrian’s Wall. Using an interactive screen they can “carve” their initials and the place they have come from onto a virtual stone which gets placed into the projected wall. On further visits they can seek out their brick and see how much further the wall has developed since that brick was first placed.

Compiling a personal interpretation of exhibits

The Intelligence Centre exhibit at Manchester Art Gallery holds no pre-determined interpretive content. Instead it uses a question and answer technique to enable visitors build a structured personal response to artworks themed on conflict and resolution as well as using collected data to collate trends in responses.

Generating your own results

At Whitehill and Bordon Eco-town’s Eco-station visitors’ own efforts generate the results that are displayed as their activity on an eco-generator bike displays how much hard work it takes to provide energy for everyday requirements such as powering a TV, making eco issues directly relevant to their daily lives.

User-generated data is a great way to ensure that an interactive exhibit becomes directly relevant to each visitor’s experience and helps to keep the exhibit fresh and stimulating over time.

New project win: Shrewsbury Flax Mill Maltings

Shrewsbury Flax Mill Maltings

Shrewsbury Flax Mill Maltings is the first iron framed building ever constructed, an internationally important industrial heritage site that is being developed for mixed use with Historic England having secured funding of £2.6m including £1,169,226 from the European Regional Development Fund. The project is being led by Historic England in partnership with the Friends of the Flaxmill Maltings and Shropshire Council.

Part of the development will be the conversion of the office and stables for use by the Friends of the Flaxmill Maltings for cultural and heritage interpretation and we will be working with The Workhaus bring the site’s history back to life.

Projected video and ambient audio will set the scene, audio of oral histories will describe life and events on the site, and an interactive touchscreen with a database of text and images will give visitors to the chance select, pan and zoom individual graphics and provide alternative access to displays from the first floor.

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